Problem with EntityParent

Blitz3D Forums/Blitz3D Bug Reports/Problem with EntityParent

Ah, I see what you're saying, now. However, I'm still somewhat perplexed, TBH.

The square has a local rotation which, when parented to the pivot, should be set to -45, to compensate for the pivot's rotation. This would give the square a global rotation of 0.

Surely entities are transformed using their global position/rotatio/scale, as this is how we see them on-screen.