an update to klepto2's function with opengl checking
Function UpdatePixmapInImage:Int(image:TImage,frame:Int=0) ' if not opengl, use the standard blitzmax way of updating the pixmap frame If TGLMax2DDriver(_max2dDriver) = Null Then ' directx maybe image.seqs[frame]=0 Return True EndIf ' open GL ' based on klepto2 version of quick upload of pixmap to frame Local pixmap:TPixmap pixmap = image.pixmaps[frame] Local ImgF:TGLImageFrame = TGLImageframe(image.frame(frame)) Local mip_level:Int = 0 If ImgF <> Null Then glBindtexture GL_TEXTURE_2D,ImgF.name glPixelStorei GL_UNPACK_ROW_LENGTH,pixmap.pitch/BytesPerPixel[pixmap.format] glTexSubImage2D GL_TEXTURE_2D,mip_level,0,0,pixmap.width,pixmap.height,GL_RGBA,GL_UNSIGNED_BYTE,pixmap.pixels glPixelStorei GL_UNPACK_ROW_LENGTH,0 glBindtexture GL_TEXTURE_2D,0 EndIf Return True End Function