The global flag must adjust the child's position etc. so that parent and child values cancel each other.
In order for this example to work the way you want Blitz3D would have to adjust for the entire chain "parent of parent of parent...".
I don't know if that's a realistic goal.
In order for this example to work the way you want Blitz3D would have to adjust for the entire chain "parent of parent of parent...".
I don't know if that's a realistic goal.