texture packer, single surface speed test

BlitzMax Forums/BlitzMax Programming/texture packer, single surface speed test

Yep, I have seen the same results on all of the tests I have done with this stuff as well.

Lower end machines do not see much, if any, improvement using a single texture. And, since everything I have written seems fine on the lower end machine, I can't see it mattering whether I make it faster on a faster machine or not. So, in the end, I stuck with the standard Blitzmax commands for ease of use.

I tried a bunch of tests with the standard BM font commands vs. the stuff people have released with textured fonts and I could see very little increase in performance and that was if I was filling the screen with crazy amounts of text.

So, I just decided it was not worth the effort. I will be surprised if you can do anything to improve performance on low end machines.

And by low end, I don't mean anything that bad. I have 3.2GHz P4 with a ATI 9600 Pro (crap card) and see little to no increase at work. At home I also have a p4 3.2GHz, but it is running a nVidia 7600GT, and I still see very little increase in performance. Basically I figure if anything I write looks good on my work machine, it will look OK on most PCs.