texture packer, single surface speed test

BlitzMax Forums/BlitzMax Programming/texture packer, single surface speed test

Will be waiting for this to be launched as it seems like a good addition to what I am creating right now which might need this kind of performance.

The only thing missing is benchmark on some really crappy system.
Lucky that I have a tablet for study ^^

1.6 Ghz ULV P-M Banias, GMA900, 1GB RAM, XP Tablet Edition 2005


ssFont, fullscreen:
Blitz:
OGL: 40
DX: 70

SS:
OGL: 195
DX: 90


ssImage1, fullscreen:
Blitz:
OGL: 105
DX: 85

SS:
OGL: 140
DX: 105


Image2, fullscreen
Blitz:
OGL: 100
DX: 95

SS:
OGL: 160
DX: 110



What I would be interested, is a test with the DX9 driver.
As the DX7 clearly shows the main problem with the lower end cards: their makers didn't have 3d hardware acceleration back in the days of DX7 and thats what the users will suffer of.
Due to the fact that OGL is faster, I'm quite sure that DX9 would be far higher than both ... due to the fact that OGL does a fallback on the Microsoft driver and with the ULV 1.6 P-M there isn't much power it can get from that end.

But great results non the less, especially image2 and font :)