What you might want to try is to give your game object a ShapeManager object ( a new type. ) Each game instance has a ShapeManager and anything which involves both games and shapes is done through the ShapeManager. The shapes themselves may be controlled or read by the ShapeManager, and because the ShapeManager belongs to the game, it can do other stuff with the game too. The shapes themselves cannot and won't need to.
Two types need to know about each other
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