BlitzMax and Java

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Yeah, but isn't it still interesting that the guy who wrote the Unreal 3 engine said that he would accept a 10% performance loss for a gain in productivity? I mean, how much more bleeding edge than the Unreal 3 engine can it get? And if Sweeney thinks that he can sacrifice some performance, then I don't think smaller projects than Unreal will have a problem with that.

But his talk actually was about what a next generation language should be like, and what he thinks what features it should offer specifically for game development. He also was not talking about supporting old hardware; instead he predicted that in 2009 machines with 20 CPU cores and 80 hardware threads would be the targeted gaming platform, so he talked about the challenges that game developers would face in that scenario.

Telling the customer to upgrade his computer has always been cheaper than profiling the own code. Just ask Microsoft about it. ;-)