Can I create a HUGE bitmap and then display it?

BlitzMax Forums/BlitzMax Programming/Can I create a HUGE bitmap and then display it?

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Can I create a huge bitmap/texture (5000x3000 pixels @ ARGB), draw on it and then display it? (eg. TPixMap?)

I know that video card textures are usually limited to 2096x2096 but I'm hoping to store my huge texture/bitmap in system memory and then upload only parts of it to the video card.

The keys parts of what I'm trying to do are:

1) Storing a huge bitmap (ARGB format)
2) Drawing on it (changing alpha values mostly)
3) Display part of the bitmap to the screen

Every so-often I will need to change the huge bitmap (alpha values).

Thanks for any help!