Okay... here's a zip with both the original C++ and BlitzMax source for comparison : aui_src.zip (20kb)
Remember, the Blitz version isn't quite finished, but you should get the idea.
Notes:
* C++ uses macros to define event tables. Blitz uses Connect().
* callbacks expect a wxEvent, it's up to the coder to cast it properly (to a wxCommandEvent, etc).
* It's not MaxGUI, which makes it looks a bit different. :-)
Remember, the Blitz version isn't quite finished, but you should get the idea.
Notes:
* C++ uses macros to define event tables. Blitz uses Connect().
* callbacks expect a wxEvent, it's up to the coder to cast it properly (to a wxCommandEvent, etc).
* It's not MaxGUI, which makes it looks a bit different. :-)