Yet Another GUI module

BlitzMax Modules Forums/Brucey's Modules/Yet Another GUI module

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Okay... here's a zip with both the original C++ and BlitzMax source for comparison : aui_src.zip (20kb)
Remember, the Blitz version isn't quite finished, but you should get the idea.

Notes:
* C++ uses macros to define event tables. Blitz uses Connect().
* callbacks expect a wxEvent, it's up to the coder to cast it properly (to a wxCommandEvent, etc).
* It's not MaxGUI, which makes it looks a bit different. :-)