texture packer, single surface speed test

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ssImage2:

1950 for blitz, 2900 for ss


And I don't think the dual core usage is something "against DX". Its more of a fact of which DX Version you and Max2D use.
It does not support multi core optimations, which I actually have enabled in my graphic drivers. (DX9 has that for quite some time now, OpenGL got its multithreaded support a while ago)

The only reason OpenGL performs better in BM is because the used DX is that old that drivers never got optimized for it. Use the usermade DX9 driver and check again and you will see that OpenGL most likely will be slower :)