'Jerky'shadows

Blitz3D Forums/Blitz3D Programming/'Jerky'shadows

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..this is related to users of Swift Shadow System..basically I did one big nothing but load one of demos provided (simple shadow system setup) and just changed parameter for turning in main loop (TurnEntity samplecone,1,2,3 in to TurnEntity samplecone,.1,.2,.3) and as result I notice that shadow doesnt follow smooth object rotation at all, but its very very jerky...how to fix this? Is that related with shadow update speed or what??