Hehe, everyone's writing a texture packer ;)
My Packer let's the user create and edit sprites (defined by single images) and animations (any combination of a sprite images/frames). You assign sprites to a texture-definition. So when doing a huge project with a lot of sprites on different textures you open the app, hit "Generate & Pack everything" and all textures are assembled.
Only problem is that my drawing routines are build deep into my sprite-engine (I don't want to release that), so releasing the packer yet is useless without a drawing module.
It's nice that you plan to release yours to the community (I hope for free?), so maybe I can give you some sources to build into your module.
I can give you some code to load fonts from FontCandyStudio and FonText, also I can give you my port of this algorithm to produce highly packed textures. I don't know if you have that already or want it, but leave me a mail and I will send you the code.
In my opinion it's better to bundle our knowledge to build better (free!) modules for all instead of starting a TexturePacker-competition, isn't it?
My Packer let's the user create and edit sprites (defined by single images) and animations (any combination of a sprite images/frames). You assign sprites to a texture-definition. So when doing a huge project with a lot of sprites on different textures you open the app, hit "Generate & Pack everything" and all textures are assembled.
Only problem is that my drawing routines are build deep into my sprite-engine (I don't want to release that), so releasing the packer yet is useless without a drawing module.
It's nice that you plan to release yours to the community (I hope for free?), so maybe I can give you some sources to build into your module.
I can give you some code to load fonts from FontCandyStudio and FonText, also I can give you my port of this algorithm to produce highly packed textures. I don't know if you have that already or want it, but leave me a mail and I will send you the code.
In my opinion it's better to bundle our knowledge to build better (free!) modules for all instead of starting a TexturePacker-competition, isn't it?