texture packer, single surface speed test

BlitzMax Forums/BlitzMax Programming/texture packer, single surface speed test

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ssImage in Fullscreen
~218 for blitz and ~221 for ss

hmmm, I've had some examples that gave the same results.. the example only uses 4 of the same size images and that's probably why you didn't see an increase there. the more images and different size the better the gain. I (wrongly) assumed that since I used an off size image others would see the same type of gain as me. I'm going to modify that example to include more variation.

Don't ask me why the app is able to use up to 100% of the CPU ...

wow, mine too! I didn't notice that before, now I have to ask... :)

it only seems to do it for OpenGL... is that possibly why OpenGL has always had better performance over DX (in BlitzMax)for these last couple of years? is OpenGL batching better?

[edit]it seems when I run in dx, I get very little cpu?