ssImage in Fullscreen
~218 for blitz and ~221 for ss
hmmm, I've had some examples that gave the same results.. the example only uses 4 of the same size images and that's probably why you didn't see an increase there. the more images and different size the better the gain. I (wrongly) assumed that since I used an off size image others would see the same type of gain as me. I'm going to modify that example to include more variation.~218 for blitz and ~221 for ss
Don't ask me why the app is able to use up to 100% of the CPU ...
wow, mine too! I didn't notice that before, now I have to ask... :)
it only seems to do it for OpenGL... is that possibly why OpenGL has always had better performance over DX (in BlitzMax)for these last couple of years? is OpenGL batching better?
[edit]it seems when I run in dx, I get very little cpu?