I know there are quite a few image packers and font packers out there but I could noy find one that did everything I needed, like alpha... some said they did, but I couldn't get it to work. So I wrote one. I also created an import module for BlitzMax using (a heavily adding to) indiepath's TAnimImage routine found elsewhere in this forum.
I plan on releasing it very soon but I was wondering as programmers if there are any features you would want to see in such an application? right now it supports alpha, packs fonts and allows you to setup animations. it comes with a BlitzMax module that (on my machine) has seen up to a 71% image drawing speed increase over Max's default commands. While with the font routines I got almost 200% increase. Now that is an extreme case with that font and my routine doesn't
Also, I was hoping some of you can test and post fps results from these 2 tests...
Press 'S' to switch between draw types
ssFont.exe
I get: 620 for blitz and 1812 for ss
ssImage2.exe
I get: 1562 for blitz and 2489 for ss
old one
ssImage.exe
I get: 1685 for blitz and 2463 for ss
I plan on releasing it very soon but I was wondering as programmers if there are any features you would want to see in such an application? right now it supports alpha, packs fonts and allows you to setup animations. it comes with a BlitzMax module that (on my machine) has seen up to a 71% image drawing speed increase over Max's default commands. While with the font routines I got almost 200% increase. Now that is an extreme case with that font and my routine doesn't
Also, I was hoping some of you can test and post fps results from these 2 tests...
Press 'S' to switch between draw types
ssFont.exe
I get: 620 for blitz and 1812 for ss
ssImage2.exe
I get: 1562 for blitz and 2489 for ss
old one
ssImage.exe
I get: 1685 for blitz and 2463 for ss