Hi,
Thanks for the comments.
The demo does not show spacious grass due to the fact that that's obvious. If a system can handle bulk it can obvisoly handle spacious. In the stress demo you can push right-shift to move the camera up for a birds eye view. I'll continue to improve the system none the less, as I do all my projects. All code is developed on a computer thats not connected to the internet, near impossible for it to have a virus. I wonder if spy dr complains due to the molebox compile? Interesting.
Dreamora, I see your point, well made. I'll compile a 3rd demo for a technical standpoint. Distance comparison, interaction comparison etc.. Should have it finished late night as I have a wedding to attend today.
For now the system is stable, runs high amounts of grass and fulfills my game-map needs for land covering. In the mean time i appreciate all comments on this system, good or bad as it helps me decide what direction to take the project for the future.
Thanks for the comments.
The demo does not show spacious grass due to the fact that that's obvious. If a system can handle bulk it can obvisoly handle spacious. In the stress demo you can push right-shift to move the camera up for a birds eye view. I'll continue to improve the system none the less, as I do all my projects. All code is developed on a computer thats not connected to the internet, near impossible for it to have a virus. I wonder if spy dr complains due to the molebox compile? Interesting.
Dreamora, I see your point, well made. I'll compile a 3rd demo for a technical standpoint. Distance comparison, interaction comparison etc.. Should have it finished late night as I have a wedding to attend today.
For now the system is stable, runs high amounts of grass and fulfills my game-map needs for land covering. In the mean time i appreciate all comments on this system, good or bad as it helps me decide what direction to take the project for the future.