I don't expect any "push to the border scenario" from a Demo.
Most here already know to which borders B3D can be pushed if you sacrifice anything, which is what I see as main point of critism in the ant demo.
But the ant demo does not show any real / regular behavior of the system under normal usage, like fade in/out, wind with changing wind speeds and other things (like the per entity attributes, at least if I did not miss them).
At that view range you could potentially just forget about using a system and do a simple multi - linepick based grass placement around the camera, it would still be that fast if not even faster due to the massive overhead of handling the not used meshes which surely is a fair amount at setting 3.
Thats my main point of critism.
Sorry if I didn't highlight that enough.
Thus thank you for the "stress test demo", it shows the systems behavior far better than the original demo due to the fade in for example.
I get 20 - 30 FPS @ 1680x1050 on my 2x 3Ghz Core2Duo with 8800GTS on GTX frequency and 2GB RAM, which is quite good for that resolution and masses of grass (thats similar performance to the regular demo on setting 3)
Most here already know to which borders B3D can be pushed if you sacrifice anything, which is what I see as main point of critism in the ant demo.
But the ant demo does not show any real / regular behavior of the system under normal usage, like fade in/out, wind with changing wind speeds and other things (like the per entity attributes, at least if I did not miss them).
At that view range you could potentially just forget about using a system and do a simple multi - linepick based grass placement around the camera, it would still be that fast if not even faster due to the massive overhead of handling the not used meshes which surely is a fair amount at setting 3.
Thats my main point of critism.
Sorry if I didn't highlight that enough.
Thus thank you for the "stress test demo", it shows the systems behavior far better than the original demo due to the fade in for example.
I get 20 - 30 FPS @ 1680x1050 on my 2x 3Ghz Core2Duo with 8800GTS on GTX frequency and 2GB RAM, which is quite good for that resolution and masses of grass (thats similar performance to the regular demo on setting 3)