grass test

Miscellaneous Forums/Blitz Showcase/grass test

Runs quite good here but I really dislike the demo.
Sorry but advertising a "cool grass system" with a view range of 200 units or the like so that at best 200-500 entities are in view?
Does not really make me believe in the system or see any potential above a good marketing coder.

As well there are some massive alpha and fog based errors. If you move forward directly from the start on the little hill to front-right and look forward you will see the outline of a far away part of the terrain but far from beeing visible.


If you could polish up the demo or at least make it a real demo (real view distance -> 1000 or more and some real sized grass instead of actively oversized grass to reduce the "I don't see anywhere" effect. The reduced grass size will also reduce the performance breakins on higher resolution as they might be caused by the massive overdraw you currently have due to large alpha surfaces) for what you advertise on the page ...
I would really like to see a more real demo than this "early beta tech test" demo like situation currently available, as I don't think that the system is really bad and needs this kind of demo.