Yet Another GUI module

BlitzMax Modules Forums/Brucey's Modules/Yet Another GUI module

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None taken, Filax ;-)

What about a formeditor

I agree, one will be important... and there are some examples of wx-based form editors out there, but obviously as part of a "UI module" it's not a specific requirement. As Pert. says, I'm sure someone will be able to do something once there's a module to make one for :-)

it's a bit awkward with it not being a driver for the official MaxGUI module

MaxGUI, as you know, is very constrained in its feature-set. It is far easier to do a straight port than try to figure out how to take the bits of wxWidgets and squeeze it into a MaxGUI module.
Perhaps you could add a MaxGUI interface on top of it later??

have you had a look at SWIG

I have, and had someone already written a BlitzMax langauage extension for it, it would probably have been the easy way to go. Alas, the time it would take to write a (working!) SWIG interface, might be as long as the work involved in doing the port!
Still, perhaps someone wants to write one anyway? It could be really useful for future projects.

The Grid Control is what i want most.

Me too ;-)
However, it is a *monster* of a control. Looking through the docs... it looks like it is the most complex one in the framework.
Also, as you can see HERE, some of the documentation is sparse at best... :-p
However, the grid demo that comes with wxWidgets shows a lot of the functionality, and is a good benchmark to compare a BlitzMax version against. (With the module, one can port the samples from C++ with very little effort, and therefore allow direct comparisons with the two apps - good for debugging ;-)