"Polygon"?
Its not been polygons since 3d hardware acceleration happened, its all Triangles now
1) Blitz 3d can load them in
2) Loadmesh "name.b3d"
3) You can move the verticies of a mesh, and you can reasign which vertices connect.
4) Err, make another mesh exactly the same shape as the one you want to make brighter, and put that ontop of the "Polygon". Or.. change the part of the texture that applies to that bit brighter. (Probably add a new texture layer on the brush, and reaply it)
5) See 4
Its not been polygons since 3d hardware acceleration happened, its all Triangles now
1) Blitz 3d can load them in
2) Loadmesh "name.b3d"
3) You can move the verticies of a mesh, and you can reasign which vertices connect.
4) Err, make another mesh exactly the same shape as the one you want to make brighter, and put that ontop of the "Polygon". Or.. change the part of the texture that applies to that bit brighter. (Probably add a new texture layer on the brush, and reaply it)
5) See 4