Cool glad it helped. It was just a "report" I didn't want to offend, I never do. There's always loads of little polish items to do at the end and they do zap your energy but you gotta finish them...
couple of replies but I'm tired and need to go soon:
2) loading bar for a start to give user feedback. If you load it all in at once, could you overload the VRAM on low RAM cards? Maybe loading in some screens only when they are used (title, map, game) could be done, I actually do it that way but I'm not saying it's the best.
5) haha, it's never going to be typed realistically.
9) Yeah when it was loading I saw the not responding thing and then it stayed even though the game was playing OK.
11) Any decent game will swap screen modes on the fly, only crap old ones don't do that.
14) I see. When I made Xmas and Easter Bonus I actually planned for the fact that if you were running in 800x600 desktop the game window would be too big (with top title bar) so I actually shrunk it a bit and scaled the position of graphics on certain screens BUT it was a massive pain and I haven't bothered for my modern games. Really your game should start in full-screen mode (that's the portal standard) anyway, so it'll be less of an issue, but making it 1024x768 will mean truncated screens, so why not move the buttons up or something and make sure that there is NEVER anything in the lower 24 pixels that is important?
18) yeah fix, it looks bad.
19) I noticed quite a lot but it's not worth writing them all down as you'll get someone to fix it. It's worth doing as to an English speaker it will subconciously affect their opionion of quality.
23) It was possible in BlitzPlus and is in BMax so I'm sure you can do it. Just detect when the window looses focus and when focus comes back.
28) It was probably correct, I thought it wasn't a warning but a game over message that fired off but game over didn't occur as I removed a spindle at the same time. It's probably fine.
30) dunno, it's probably fine, I just wondered if the small dots could look more like a PATH than a mini-level.
31) removing user feedback, weird. OK gues syou gotta do what they say but I feel being in the dark about the time is a BAD thing. See what other players think.
33) comobo numbers are normal in these sort of games but it looked plain is all I'm saying. like a plain thin normal font instead of exciting...
Good luck, go for it. BUT also don't be disheartened if it's not a mega-smash hit, I don't mean that nastily, I just mean feel good about it but be prepared to write more games and keep on improving and not give in if sales don't live up to your expectations, that's all...Like any business you have to BUILD being an Indie developer and it can take years.
couple of replies but I'm tired and need to go soon:
2) loading bar for a start to give user feedback. If you load it all in at once, could you overload the VRAM on low RAM cards? Maybe loading in some screens only when they are used (title, map, game) could be done, I actually do it that way but I'm not saying it's the best.
5) haha, it's never going to be typed realistically.
9) Yeah when it was loading I saw the not responding thing and then it stayed even though the game was playing OK.
11) Any decent game will swap screen modes on the fly, only crap old ones don't do that.
14) I see. When I made Xmas and Easter Bonus I actually planned for the fact that if you were running in 800x600 desktop the game window would be too big (with top title bar) so I actually shrunk it a bit and scaled the position of graphics on certain screens BUT it was a massive pain and I haven't bothered for my modern games. Really your game should start in full-screen mode (that's the portal standard) anyway, so it'll be less of an issue, but making it 1024x768 will mean truncated screens, so why not move the buttons up or something and make sure that there is NEVER anything in the lower 24 pixels that is important?
18) yeah fix, it looks bad.
19) I noticed quite a lot but it's not worth writing them all down as you'll get someone to fix it. It's worth doing as to an English speaker it will subconciously affect their opionion of quality.
23) It was possible in BlitzPlus and is in BMax so I'm sure you can do it. Just detect when the window looses focus and when focus comes back.
28) It was probably correct, I thought it wasn't a warning but a game over message that fired off but game over didn't occur as I removed a spindle at the same time. It's probably fine.
30) dunno, it's probably fine, I just wondered if the small dots could look more like a PATH than a mini-level.
31) removing user feedback, weird. OK gues syou gotta do what they say but I feel being in the dark about the time is a BAD thing. See what other players think.
33) comobo numbers are normal in these sort of games but it looked plain is all I'm saying. like a plain thin normal font instead of exciting...
Good luck, go for it. BUT also don't be disheartened if it's not a mega-smash hit, I don't mean that nastily, I just mean feel good about it but be prepared to write more games and keep on improving and not give in if sales don't live up to your expectations, that's all...Like any business you have to BUILD being an Indie developer and it can take years.