Every aspect of the engine is customizable down to giving each individual grass entity its own color, speed, force, size etc... What your asking is possible yes.
I've even went a few steps further, for those that dont wish to customize as much, all the default configruations work with a standard blitz sized unit. This means the system works right 'out of the box', you can customize the options to get a more personal fit for each game project.
I got a small game demo im working which uses this grass system, i'll post it sometime tommorow. Let's just say i got the engine running 2-million grass entites before i started taking a noticeable hit. ( tested on amd 3200 7600Gts )
I've even went a few steps further, for those that dont wish to customize as much, all the default configruations work with a standard blitz sized unit. This means the system works right 'out of the box', you can customize the options to get a more personal fit for each game project.
I got a small game demo im working which uses this grass system, i'll post it sometime tommorow. Let's just say i got the engine running 2-million grass entites before i started taking a noticeable hit. ( tested on amd 3200 7600Gts )