grass test

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AJ : Working on that problem near the center cube, appears to be an alpha issue.

Fuller: Nah, no limitation, 100 collision lookups is only as costly as a single lookup ( got to love the power of griding! )

I'm about 75% done with this lib, few more commands to add in etc. But should be completed by the start of next week.

I'm also adding in a new mode for when collision is detected, 'Flatten' mode, instead of waving the grass around the mesh is actually flattened to the ground. It'll slowly rise back up after sometime. You can also combine the two modes and flatten the immediate mesh and wave the meshes surrounding the flatten mesh. Makes a nice effect!

Also, I've loaded treeparty in on top of it, for testing, its intertchanging perfectly! will even be able to shadow tint grass mesh thats near/under treeparty trees.