grass test

Miscellaneous Forums/Blitz Showcase/grass test

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Having completed most of the core routines for this grass system, just kinda want to get a feel on the direction its going and any input from the community, below is a link for a small stress test, keep in mind this is an early adoption of the system so nothing is 'set in stone' as of yet.



http://gothasoft.com/temp/grasstest2.rar

Edit:
This will most likely be the last test i posted until I release this thing, if i do actually release it.

Most of the modes are in and only a few things to add/change.

The new demo has a flaw in the terrain, if you move to the center of the map most of the grass vanishes, this is do to the alpha blending on the exported terrain, i'll do something about this later.

Anyways, this demo shows multiple objects passing in the grass and handles an extremely large, stupid, crazy amount of grass entites. 10 times more than the first test post. Speed has been increased!