No idea H&K, you using a download manager/accelerator by chance?
Alien, you'll be able to place individual grass entites with command. As matter of fact Ive got that command in already: gp_LoadGrass(x#, y#, z#, meshname$, skinname$, gird=0)
Thats the standard way to input an entity into the grid, I however am going to implement a few other methods such as Height placement, color of terrain placement etc.. So you'll be able to use one of the methods or them all.
Even better yet, after you have placed grass on an level just as you like it, im adding a gp_SaveImage() function, this function will save all grass, grid assignments, scale, positions, angles, coloring etc.. you'd use this function in your compiled levels as it increases loadtime by 99%.
Alien, you'll be able to place individual grass entites with command. As matter of fact Ive got that command in already: gp_LoadGrass(x#, y#, z#, meshname$, skinname$, gird=0)
Thats the standard way to input an entity into the grid, I however am going to implement a few other methods such as Height placement, color of terrain placement etc.. So you'll be able to use one of the methods or them all.
Even better yet, after you have placed grass on an level just as you like it, im adding a gp_SaveImage() function, this function will save all grass, grid assignments, scale, positions, angles, coloring etc.. you'd use this function in your compiled levels as it increases loadtime by 99%.