..regarding grass placement...Im 3DSMAX user and what I do is to create my whole level within 3DSMAX..grass placement too I can easy do in 3DSMAX over few excellent plug ins..so, my wish is to later when my level is done select and export all grass units, and then load them in to b3d, pass trough hierarchy and change each grass unit made in 3DSMAX with one from your system, at same position x,y,z where origin from 3dsmax was...so basically I would like to have independent PositionGrass Grassunit(x,y,z) command or something like that...I really dont like those automatic things regarding grass becouse I cant control nicely my level design..thats why I never ever used BlitzGrass or BlitzTree before even I purchase it both..but very very limited freedom in use push me far far away from them...I hope this grass engine will be easy to deal with and let me place unites wherever I want and still maintain quite nice speed..