Boomboom, i'll do something about that.
RifRaf, yah, theres control over the bones that are animated. Any bone named Sway#(num) is animated. For a technical command I may add a tpFunc() to allow turning off bones per tree via code.
RifRaf, yah, theres control over the bones that are animated. Any bone named Sway#(num) is animated. For a technical command I may add a tpFunc() to allow turning off bones per tree via code.