No screens, just a working game design document.
Also, yes I could end up with a book, well like almost every RPG adventure game. There's a prologue then you have to play the game to get the full story little bits at a time during the gameplay.
It'll also have an interactive story, which I mean is, the players actions in the game can change the storyline. So how ever you wish to play you do, it's not a locked-story RPG adventure.
Also this is not an MMO. I am building an engine for it in C++ at the moment.
Although, I will be using BlitzMax for small games that'll lead to this one.
Also, I never knew of that guy, but it has no relations of my knowlegde so I rather not change it.
Also, yes I could end up with a book, well like almost every RPG adventure game. There's a prologue then you have to play the game to get the full story little bits at a time during the gameplay.
It'll also have an interactive story, which I mean is, the players actions in the game can change the storyline. So how ever you wish to play you do, it's not a locked-story RPG adventure.
Also this is not an MMO. I am building an engine for it in C++ at the moment.
Although, I will be using BlitzMax for small games that'll lead to this one.
Also, I never knew of that guy, but it has no relations of my knowlegde so I rather not change it.