Procedual brick textures

Miscellaneous Forums/Blitz Showcase/Procedual brick textures

Roy: Still got to do quite a bit of work on it, the blur on the bump map is too strong so everything looks a little soft, need to write a new blur algo to get that improved and sharpen it all up a little.
Different types can almost be done now, there's plenty of options already, but certainly could be worth extending these. I've been thinking of new ways to create the whole thing which may work quite well and potentially improve speed.

XML: Regarding time to render it's not quick at all, about 5 seconds to generate a 512x512 texture on my system. Can probably improve this though, just getting the system working well before I worry about optimising.
And yeah, seen that thing (although not downloaded it), that's where the idea of creating bricks came from.