If the effect looks fine without a light, then disable lighting for it.
EntityFX Window,1
should do it, from memory.
And if it's too bright like that then I think EntityColor Window,128,128,128 should make things a bit better.
EntityFX Window,1
should do it, from memory.
And if it's too bright like that then I think EntityColor Window,128,128,128 should make things a bit better.