I said GL for PS2 since it isn't likely to be D3D. A lot of publishers do send staff that do know a fair bit about game development. It just depends on the kinds of games your doing.
Getting a commercial game out is a great achievement, and far more difficult than indie shareware. But the Original poster was talking about AAA games in the topic. Which is why I said what I did.
Some people on here need to lighten up a bit.
Getting a commercial game out is a great achievement, and far more difficult than indie shareware. But the Original poster was talking about AAA games in the topic. Which is why I said what I did.
Some people on here need to lighten up a bit.