I used B3D to prototype aspects of Future Tactics and Sticky Balls. The code was ported to C by another coder. It took barely any time to port.
(We didn't use OpenGL on PS2 BTW. No idea where that came from. We did all our PS2\GC\XBox stuff with Renderware)
No publisher will ask or care about the language you use. They probably wouldn't understand if you told them.
(We didn't use OpenGL on PS2 BTW. No idea where that came from. We did all our PS2\GC\XBox stuff with Renderware)
No publisher will ask or care about the language you use. They probably wouldn't understand if you told them.