OK.. I think Im getting to grips with the Audio commands. Thanx again for the replies.. seems my problem is not as complex as I thought.. it was just I didnt understand what I was doing ( it happens a lot ).
Still.. just in case its of any help to anyone else who wants to create sounds in code heres my quick and dirty test code I knocked up tonight.
This is basically the first part of what I was after.
Im not convinced the sound itself is actually the frequency of the sound but its good enough for now.
The createsound function will create a TSound. The first param is duration in seconds, then you supply start and end frequencie ( 0-11025 ) and start/end volume ( 0-100%).
Now I need a way of supplying a list of these params so I can create sounds made of any number of these chanks of sounds.
Maybe when I get that working I can apply effects to the sound... so I can do them there explosion sounds.
Still.. just in case its of any help to anyone else who wants to create sounds in code heres my quick and dirty test code I knocked up tonight.
SuperStrict Local sound:TSound 'sound = createsound(1,1,11025,100,100) sound = createsound(1,8000,1000,100,0) PlaySound(sound) Input Function createsound:TSound(duration:Float,startfrequency:Float,endfrequency:Float, startvolume:Float, endvolume:Float) Local sample:TAudioSample Local totalsamples:Int Local freqAngle:Float Local volume:Float Local multiplier:Float Local k:Float Local angle:Float Local currentFreq:Float totalsamples = 11025*duration sample = CreateAudioSample( totalsamples,11025,SF_MONO8 ) For k=0 Until totalsamples multiplier = k / totalsamples volume = ( startvolume - ( ( startvolume-endvolume ) * multiplier ) ) * 127.5 / 100 currentFreq = startfrequency + ( ( endfrequency-startfrequency ) * multiplier ) freqAngle = currentFreq/11025*180 Print "freqangle ; " + freqangle angle :+ freqAngle angle = angle Mod 360 sample.samples[k]=Sin(angle)*volume+127.5 Next Local sound:TSound=LoadSound( sample,False ) Return sound End Function
This is basically the first part of what I was after.
Im not convinced the sound itself is actually the frequency of the sound but its good enough for now.
The createsound function will create a TSound. The first param is duration in seconds, then you supply start and end frequencie ( 0-11025 ) and start/end volume ( 0-100%).
Now I need a way of supplying a list of these params so I can create sounds made of any number of these chanks of sounds.
Maybe when I get that working I can apply effects to the sound... so I can do them there explosion sounds.