No, it does only occur when a lot of images are loaded in. Its not my code, the "Memory Access Violation" (debug mode) does occur in the following lines. It only occurs on one of my pcs (latest directx and graphics drivers), and it occurs randomly.:
If you do a search on this forums it seems like a known bug of Blitz3D.
@Sledge: Do you have a code example? I don't know how to consign image data to an array or bank!
... ... DrawImage Player\Sprite,Player\X,Player\Y,Player\Frame DrawImage PlayerExtras\Sprite,PlayerExtras\X+temp_x,PlayerExtras\Y+temp_y,PlayerExtras\CurrentFrame If ImagesCollide(Player\Sprite,Player\X,Player\Y,Player\Frame,PlayerExtras\Sprite,PlayerExtras\X+temp_x,PlayerExtras\Y+temp_y,PlayerExtras\CurrentFrame) ... ...
If you do a search on this forums it seems like a known bug of Blitz3D.
@Sledge: Do you have a code example? I don't know how to consign image data to an array or bank!