Vertex Buffers

BlitzMax Modules Forums/MiniB3D/Vertex Buffers

I think I have to clarify my previous post a bit more. In my extended Version there is an extra command called UseVBO(Mesh:TMesh,Use:Byte), when activating VBOs through this command, minib3d will fallback.

VBOs generally are only useful for meshes with a lot of Vertices or tris. Also as long miniB3D doesn't have currently the possibility to do shader based boneanimation VBOs should only be used with static objects (not animated).

Oddball: you're right. I have looked back again and it was 1.4 and not 2.0.

If B3D uses VBOs all the time. I don't know but I could hardly believe.