Treeparty-BE Released

Miscellaneous Forums/Blitz Showcase/Treeparty-BE Released

Sorry about that, in 1.1 i allowed a global setting to define the media directory, I just forgot to reset it to tpMedia.

As for the fade in, the fade out of the billboard to the full tree is a two step process. Since the billboard and the tree use the same handle ( lower surface count ) it is near impossible fade one-to-the-other as its the same identical blitz ID mesh. But seeing as there is great concern over this i will add a toggleable option to allow a 2nd surface for the billboard. This will allow you to fade in transitions from billboard to the tree and vice versa.

I havent plans on adding vegitation to treeparty but i do have a robust vegitation system in the works. It handles grass, plants and other y-rotating plants. It's an interesting thought to add the vegitation system to treeparty but probably a bit unrealistic as the two systems are worlds apart. Grass systems require a dense layer of data and usually are monitored with a grid system where as the tree system is more of a point-and-show system. None the less i'll further research this as I think it's a great idea to have two combined, just not practical.

Im under the hood with version 1.3 as we speak, some new features and better wind control. Ability to assign indivisual trees a wind pattern etc. Also im bringing back the seasons setting, optional of course, but you'll be able to render numerous trees off a single mesh with just altering the season setting. Much more included in 1.3!
More later.