I'm just taking a cube. Rotating it 0,0,45. Then doing a TFormVector 0,1,0,cube,0. Then reading TFormedX#(), TFormedy#(), and TFormedZ#() and getting nothing valid.
If we can figure this out I'd be ecstatic. I wanna move my stuff to BMax very badly.
Also what's faster, TFormNormal or TFormVector? I'm gonna assume TFormNormal.
Here's some code:
If we can figure this out I'd be ecstatic. I wanna move my stuff to BMax very badly.
Also what's faster, TFormNormal or TFormVector? I'm gonna assume TFormNormal.
Here's some code:
Import sidesign.minib3d Graphics3D 800,600,32,2 Local camera:TCamera = CreateCamera() PositionEntity camera,0,0,-10 light:TLight = CreateLight() RotateEntity light,45,-90,0 Local cube:TEntity = CreateCube() RotateEntity cube,0,0,45 While Not KeyDown(KEY_ESCAPE) Cls TFormVector 0,1,0,cube,0 UpdateWorld RenderWorld Text 5,5,TFormedX#() Text 5,20,TFormedY#() Text 5,35,TFormedZ#() Flip 0 Wend EndGraphics End