I though of a way but I can't come up on how I would make it happen, basicly all objects have different Order Int that then when you click on a square it should bring it up on top of the other because it changes it's order to 0...
headache...
problem is how to make it draw by order number...?
headache...
Graphics 800,600 Global ARect:TRect[] ARect=New TRect[3] For Local i:Int = 0 To ARect.Length-1 ARect[i]=New TRect Next ARect[0].Create(10,10,100,100) ARect[0].SColor(10,10,100) ARect[0].Order=0 ARect[1].Create(60,60,100,100) ARect[1].SColor(60,60,100) ARect[1].Order=1 ARect[2].Create(120,120,100,100) ARect[2].SColor(120,120,100) ARect[2].Order=2 Repeat For Local i2:Int=0 To ARect.Length-1 ARect[i2].Update() Next Cls For Local i3:Int=0 To ARect.Length-1 ARect[i3].Draw() Next SetColor(255,255,255) DrawText "A = "+ARect[0].Order,10,120 DrawText "B = "+ARect[1].Order,10,140 DrawText "C = "+ARect[2].Order,10,160 Flip Until KeyHit(KEY_ESCAPE) End Type TRect ' Vars Field X:Int, Y:Int Field Width:Int, Height:Int Field Order:Int Field r,g,b ' Create Method Create( sx:Int, sy:Int, sw:Int, sh:Int ) X=sx Y=sy Width=sw Height=sh End Method ' Color Method SColor(r2,g2,b2) r=r2 g=g2 b=b2 End Method ' Draw Method Draw() SetColor(r,g,b) DrawRect X, Y, Width, Height End Method ' Update Method Update() Local mx=MouseX() Local my=MouseY() If( mx < X + Width)And( mx > X)And( my < Y + Height )And( my > Y)Then If MouseHit(1)Then Order=0 EndIf EndIf End Method End Type
problem is how to make it draw by order number...?