Raycasting Evenly in Arbitrary Hemisphere?

Blitz3D Forums/Blitz3D Programming/Raycasting Evenly in Arbitrary Hemisphere?

Thanks a lot for all the reading material, SSwift. I think I'm generating some spheres with nicely distributed points now. I'm discarding all the vectors with Y<0 to get my hemisphere, so all that's left is to find the angle ( as a quaternion ) between any two given normals. It's probably simple, but I can't for the life of me remember how.