Bukky << Yes, I have PhysX working with C++. Now I'm using Visual Studio 2005. My latest project is arcade shooting with 2 light guns which has 20 stages. Half of the stages has Physics calculation. It is almost done, now I'm checking up the final memory management. The setup is so easy, just include header file and lib.
Gabriel << Yes, you're right. It was Newton Wrapper. I did not try with original Newton without wrapper and I would not conclude original Newton has those bugs. Thanks.
Gabriel << Yes, you're right. It was Newton Wrapper. I did not try with original Newton without wrapper and I would not conclude original Newton has those bugs. Thanks.