Hi,
Dreamora, thanks for the comments. the 'smooth transitions' is still a work in progress. It'll only get better as each update passes.
Alien, this system uses several methods for lighting. You can color tint a tree the same way Blitztree allowed, this gives ya full seasonal shading for a single tree. You may uses the ambient method which litghs the entire tree bases off a single r,g,b. Or you may use standard dirext X lighting, trees pickup lighting based on your maps setup.
Puki,
You can toggle to old blitztree spin orientation by setting the prongs to 'globalized' frmo the editor. Just export the tree from there and load it into lib. The older blitztree method is much slower and i personaly recommned using the treepary spin orientational to achieve max. speed with a blanket of trees.
Version 1.2 road-map
-Improving the 'smooth transitions' further.
-Changing billboard export ( from the editor ) to use alpha level.
-adding ability to give each tree exported from the editor its own animation speeds.
-New commands: tpWindGust() - sends a sequence through the scene much like the editor 'Wind Gust' button does.
-Adding ability to strip leaves from a tree, this will be good for barren maps where you dont want prongs showing.
Also in the works: GrassParty-BE, ha sounds like a highschool name for a weekend block party.
Dreamora, thanks for the comments. the 'smooth transitions' is still a work in progress. It'll only get better as each update passes.
Alien, this system uses several methods for lighting. You can color tint a tree the same way Blitztree allowed, this gives ya full seasonal shading for a single tree. You may uses the ambient method which litghs the entire tree bases off a single r,g,b. Or you may use standard dirext X lighting, trees pickup lighting based on your maps setup.
Puki,
You can toggle to old blitztree spin orientation by setting the prongs to 'globalized' frmo the editor. Just export the tree from there and load it into lib. The older blitztree method is much slower and i personaly recommned using the treepary spin orientational to achieve max. speed with a blanket of trees.
Version 1.2 road-map
-Improving the 'smooth transitions' further.
-Changing billboard export ( from the editor ) to use alpha level.
-adding ability to give each tree exported from the editor its own animation speeds.
-New commands: tpWindGust() - sends a sequence through the scene much like the editor 'Wind Gust' button does.
-Adding ability to strip leaves from a tree, this will be good for barren maps where you dont want prongs showing.
Also in the works: GrassParty-BE, ha sounds like a highschool name for a weekend block party.