1. Start at a random point in a random direction, move in that direction, monkey with the colours a bit (make some darker some nearby lighter etc), change direction randomly, rinse and repeat until A: Distance X covered, B: Hit an edge... got back to start point again and rinse and repeat.
2. Pick a random point, draw a messy filled circle and average it to the base texture of varying bias depending on where on the circle you are. Move around a bit doing it again. Then pick a new random point.
3. Points randomly picked across the length of the edge and dependant on how smashed up it you want it. Biezier curves the used to fill in the gaps of the points.
4. All part of the process 3, the edges of the bricks are shaded and the mortar is shaded also, just applying varying levels of black to the pixels.
However, I'm going to be changing the way the shading is done. I'm going to create a bump map image as well as the texture image, and then have an option to bake the bump map to the texture with light from any direction, any colour etc. That's my thought anyway!
The mortar has got texture actually, well, there's noise added to it which gives that impression.
Yeah, the top right one isn't very good, that's why I said it all needs to be smoother. It doesn't look good because I set the depth very high, needs to be cleverer!
2. Pick a random point, draw a messy filled circle and average it to the base texture of varying bias depending on where on the circle you are. Move around a bit doing it again. Then pick a new random point.
3. Points randomly picked across the length of the edge and dependant on how smashed up it you want it. Biezier curves the used to fill in the gaps of the points.
4. All part of the process 3, the edges of the bricks are shaded and the mortar is shaded also, just applying varying levels of black to the pixels.
However, I'm going to be changing the way the shading is done. I'm going to create a bump map image as well as the texture image, and then have an option to bake the bump map to the texture with light from any direction, any colour etc. That's my thought anyway!
The mortar has got texture actually, well, there's noise added to it which gives that impression.
Yeah, the top right one isn't very good, that's why I said it all needs to be smoother. It doesn't look good because I set the depth very high, needs to be cleverer!