Procedual brick textures

Miscellaneous Forums/Blitz Showcase/Procedual brick textures

IH: Nah, you'd lose all the detail on the bricks, if it's worth doing it's worth doing properly :) Regarding procedural generation, I think you're always going to have specific code for specific things, the likelihood of creating a formula that can create a brick and a leaf is somewhat slim. Probably why the MakeGame() command is still missing from Blitz!

Réno: Ta :)

_33: I doubt it, depends how it ends up really. If the output is of a high enough quality I'll probably be flogging it for a nominal fee.
There are 2 options I see:
1) See it as an application with a nice gui that created bitmaps and bumpmaps
2) Same as 1 and include the blitz code to actually create the textures on the fly which you have designed with the gui.