Treeparty-BE Released

Miscellaneous Forums/Blitz Showcase/Treeparty-BE Released

Thanks for the comments,

Yah 1000 trees is a bit unrealistic for any game engine, i just tossed that amount in there for stress testing. However, with the latest update the core is even more capable of running 1000 ( at once ) entities.

Finally, it took all day but finally, i got smooth transitions in. No more popup billboards or instantly appearing detail trees.. Each level of detail seamless blends to the next level.

I've updated trhe walk through demo and reposted in the site, grab it here for a look: http://gothasoft.com

Update notes for the newly released 1.1.

Version 1.1

* ADDED: tpPickmode(tree, value) - allows you to set a pickmode per tree entity.
* ADDED: Gobalized the treepartyBE media dir, you can now set it to what you like.
* FIXED: tpcolor() and tpambient(0 now works properly
* ADDED: Distance smoothing bloom with adjustable alpha boundries
* ADDED: select mask or alpha per billboard ( globalized )
* OPTIMIZED: render routine is much faster.
* ADDED: smooth transitions!, each level of detail now smoothly transforms, no more poping.