Blitz3D Animation bug? (loadAnimSeq+multiple anim)

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I have a character files that contain 2 separate animations. Here's the code I use (that works) for the first animation:
	temp =  LoadAnimMesh("assassin_death.b3d")
	ScaleEntity mesh, 15, 15, 15

	tempbody = FindChild(temp, "body")
	tempsword = FindChild(temp, "Knife")
	tempholster = FindChild(temp, "Knife_holder")

	tex = LoadTexture("assassin5.png")
	EntityTexture tempbody, tex
	EntityTexture tempsword, tex
	EntityTexture tempholster, tex

	Animate temp, 		1, .42, 0, 5
	Animate tempbody, 	1, .42, 0, 5


That works okay, but when I try to add an additional animation it will animate only "temp", not "tempbody"
	temp =  LoadAnimMesh("assassin_death.b3d")
	ScaleEntity mesh, 15, 15, 15

	tempbody = FindChild(temp, "body")
	tempsword = FindChild(temp, "Knife")
	tempholster = FindChild(temp, "Knife_holder")

	tex = LoadTexture("assassin5.png")
	EntityTexture tempbody, tex
	EntityTexture tempsword, tex
	EntityTexture tempholster, tex
	
	LoadAnimSeq(temp, "assassin_sneak.b3d")
	LoadAnimSeq(tempbody, "assassin_sneak.b3d")

	Animate temp, 		1, .42, 1, 5
	Animate tempbody, 	1, .42, 1, 5


I've checked the files (load "sneak" first, and then animSeq "death") I see the same problem: only the first loaded "loadAnimMesh" gets animated properly.

The "tempbody" won't animate more sequences.

Is this a blitz3d bug, or is there some certain way how the animations should be added?

Should I try to create separarate files for animations (for both the "temp" and for the "tempbody")?