Ways to optimize for RenderWorld()

BlitzMax Modules Forums/MiniB3D/Ways to optimize for RenderWorld()

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Hmm interesting.

I'm not sure I fully get the single surface thing. Haven't found a thread explaining it yet, but from what I've found it sounds like it's for 2D sprites being displayed on one surface, so essentialy making 2D in 3D (unless I'm miss-understanding which I probably am) which won't help me since I'm working in 3D (cubes, not squares). Hopefully I'm just missing something obvious, is there a specific thread I should search for, or can you give me a brief description of the concept so I know what I should be looking for?