You can't use addMesh if they need to be handled seperate.
Using a single surface system for this task would be much faster and more powerfull most likely as well
the alternative is to wait for the next release which was mentioned to include an octtree scene graph which is much better performance wise than your second idea
Using a single surface system for this task would be much faster and more powerfull most likely as well
the alternative is to wait for the next release which was mentioned to include an octtree scene graph which is much better performance wise than your second idea