is that rendering reappearing?
It was a common problem a year ago with users having no 3D cards (known as Intel Onboard :) ), which had some major errors in the driver and therefor resulted in this behavior. This was no BM specific. As TGB owner and user, I've had to fight the issue there as well ... the March 06 driver from intel solved the issue finally
That combined with people believing that 2D through 3D has no restrictions in texture amounts, which resultet in prototype games which needed 200MB+ VRAM and were targeted at casuals with intel onboards (64MB VRAM at that point, now they at least have 96MB on the 950 series. The X3100 isn't really spread yet)
It was a common problem a year ago with users having no 3D cards (known as Intel Onboard :) ), which had some major errors in the driver and therefor resulted in this behavior. This was no BM specific. As TGB owner and user, I've had to fight the issue there as well ... the March 06 driver from intel solved the issue finally
That combined with people believing that 2D through 3D has no restrictions in texture amounts, which resultet in prototype games which needed 200MB+ VRAM and were targeted at casuals with intel onboards (64MB VRAM at that point, now they at least have 96MB on the 950 series. The X3100 isn't really spread yet)