What you need to do, and what is the only solution btw, is reduce the surface count drastically. Its no problem with Renderworld but with your highly anti-GPU oriented 3d space sadly.
if you need them to be single moving, search for single surface on the blitz 3d board unless you know how it works. (depending on your needs you might adapt it to a sector based single surface)
if you don't need them to be movable as own things, use addmesh to create larger mesh chunks which can be sent as one to the card instead of sending XXX single pieces and blocking the connection.
if you need them to be single moving, search for single surface on the blitz 3d board unless you know how it works. (depending on your needs you might adapt it to a sector based single surface)
if you don't need them to be movable as own things, use addmesh to create larger mesh chunks which can be sent as one to the card instead of sending XXX single pieces and blocking the connection.