Hi glad it works for you, not sure why you'd be getting 5fps however.
The trees arent really an exported model, they are produced dynamically as the calls are made to the core engine. Hence rendering it useless to bmax/b3d users. Animations and tree variants are also made on the fly so no two trees act or look the same. This wouldnt be possible with a static/animated model export unless the model had millions of animtation frames.
I don't yet own the b3d sdk, or bmax for that matter, but if there seems to be enough following for this product I'll look into purchasing those applications and porting the treeparty code over to it.
The trees arent really an exported model, they are produced dynamically as the calls are made to the core engine. Hence rendering it useless to bmax/b3d users. Animations and tree variants are also made on the fly so no two trees act or look the same. This wouldnt be possible with a static/animated model export unless the model had millions of animtation frames.
I don't yet own the b3d sdk, or bmax for that matter, but if there seems to be enough following for this product I'll look into purchasing those applications and porting the treeparty code over to it.