Using PhysX with B3D SDK and Visual C++?

Blitz3D SDK Forums/Blitz3D SDK Programming/Using PhysX with B3D SDK and Visual C++?

At first, I started with Newton but it has memory problem. Newton does not clear memory and does not support SDK C++ directly.

I can only assume that you meant to say that some Blitz-related Newton Wrapper has those issues, because neither of those statements is true about Newton itself.